QFX Terrain, Toolset for Unity HDRP

Available on the AssetStore NOW! >>> http://u3d.as/2dh3 <<<

QFX Terrain is a toolset to help you to create detailed tessellated terrains under Unity HDRP.

This package contains:

  • a Custom LayeredLit Shader supporting Distance-Based Tessellation and more than 4 HDR materials (up to 8),
  • a scattering tool based on the splatmap RGBA channels,
  • a fully editable and playable demo scene,
  • several starter assets like SpeedTree models and a couple of HDRP-ready textures.

THIRD-PARTY Assets:

  • 3 Free SpeedTree Models with LOD
  • 5 Quixel PBR Textures
  • 1 HDRi Environment map (hdrihaven.com)

 

WARNING #1
The purpose of this project is exclusively experimental.
The Custom LayeredLit shader in this project is based on the Unity LayeredLit shader and its built-in macros. If any change is made by Unity on this part and make your project unstable or not working, the owner of this package won’t be responsible, in any circumstances, for the malfunction of your project.

WARNING #2
The grass/details shader doesn’t work under Unity HDRP. I hope they can fix it soon but you can find a few GPU Instiancer tools on the AssetStore.

DEMO

 

DEMO BREAKDOWN

 

QUICK START

 

FROM SCRATCH

 

SCATTERING TOOL

 

QQFX Terrain, Toolset for Unity HDRP

4 comments

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    Sam Z - December 20, 2020 reply

    Hey! Is it working with the latest Unity’s 2020.2 release with HDRP 10.2.2?
    I assume they changed a lot of HDRP stuff there (as always)…

    Avatar

    Q - December 20, 2020 reply

    Hey.
    Didn’t had a chance to test 2020.2 yet :/
    Will give a try soon.

    Avatar

    Q - December 20, 2020 reply

    Just tested it. You felt it well man. They changed things on the HDRP shaders. It is broken!
    But I already found a way to fix it. Will post an update soon.

    Avatar

    Sam Z - December 20, 2020 reply

    Yay, great! <3
    (I mean it's great you could fix it, not the broken part)

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