C++ based experience with Cinder and a Kinect device.
I’m having fun with Cinder and the Kinect device 🙂
After testing a C++ library using Microsoft Kinect SDK for some days, I got difficulties to match a Kinect skeleton on the camera image. But now, I think it’s quiet good. I also made a tool to calibrate the device in every type of room. Here a particle emitter following the left hand, affected by gravity and bouncing with the floor. Result is quite funny 🙂