Available on the AssetStore NOW! >>> http://u3d.as/2dh3 <<<
B.R.U.T.A.L
B.R.U.T.A.L is a short story with old-timers, concrete and mysterious desert undergrounds.
To The Realm of Hades
UPDATE August 2, 2019
A bunch of additional Redshift renders done last night.
Point Cloud Sandbox
UPDATE APRIL 19, 2019
As you may noticed, I worked on Point Cloud Sandbox these last weeks to add an export feature, as requested by some CGI fellows.
Newtonian Sandbox
UPDATE 05-05-2014
I’m still working on gravity, adjusting some velocities, masses, distances and timescale to get realistic behaviors.
MobileKit for iOS & Android
Taking a picture from your camera to apply on a Material or sharing your best score with a screenshot of your game are certainly common features many developers want to handle quickly and easily.
Away3D to ThreeJS
I finally found some time to port one of my full SWF 3D website made in 2011 into new web standards.
Blade Runner 9732
A dedicated page is now available at BR9732.QUENTINLENGELE.COM
Fluids through Marching Cube
Lots of metaballs can be heavy for a CPU process. I absolutely wanted to implement a compute shader approach of it … to see what are the possibilities in Unity to get a real-time fluid effect.
GPU SkinnedMesh Instancing
Have you ever tried to instantiate thousands of animated skinned meshes in a Unity scene?
Wet Glass Shader
I planned to develop this some weeks ago and after a deep learning of every aspect of Unity blend modes and multi-passes, I finally did something regarding this water effect.
Katana Particle System
Here is a short demo of my accelerated GPU Particle System for Unity.
Compute Shaders Experiments
For 6 months now I try to generate a huge amount of particles and interact with them physically.
C++ Kinect Experience
It’s 2 o’clock in the morning and I’m having fun with Cinder and the Kinect device 🙂
Kinect in Unity with OpenNI in 4 Steps
After installing many different stuff to get it working, I can now explain the steps in a much more short way than all the blog posts I found on the subject.
WorldBuilder, AS3 Scriptable Editor
UPDATE SEPTEMBER 25, 2012 – DISCONTINUED
I received a lot of interesting messages from very interested people but as Unity is now exporting Flash Stage3D content, I had to stop development on my own 3D editor :/
360° Video with Flash
Between 2 projects at Emakina, I quickly built a 360° video mapping with Flash using a geosphere generated from 3DS Max and loaded with PV3D AS3 library.