A dedicated page is now available at BR9732.QUENTINLENGELE.COM
UPDATE 10-11-2014
This preview shows a few environment interactions and a beta lightmapped scene. The framerate is now around 250 fps (w/o frapsing), 400 drawcalls with only 2 dynamic lights but still, it has to be optimized for Oculus Rift to offer a perfectly smooth experience.
Next steps:
- The furniture is not completed yet. Some objects are still missing, especially in the bedroom and the corridor.
- Lighting intensity/bouncing and Lightmap resolution could be better at some places.
- DOF implementation is coming.
- More/better ambient sounds are coming.
- Fix z-sorting on smoke shader.
- General Performance Optimization.
UPDATE 31-10-2014
The next video will be in late cause we are porting all the project to Unity 5 for Lightmap Baking and Global Illumination settings adjustment. At this moment, the scene is only using dynamic lighting and run at 50fps in 1080p on a GeForce GTX 590. This is clearly too low performances to implement Oculus SDK.
Therefore, here are some screen comparison shots of the current scene:
INTRODUCTION 30-09-2014
Blade Runner 9732 is a pure movie fan madness.
Enjoying the view from the terrace with a black label?
Wandering around the Deckard’s apartment?
Take a walk inside Blade Runner?
This personal project was born from an anecdotal heightmap test on the “so known” wall tiles of the place but It quickly turns into a modeling hobby to reproduce all the assets of the apartment and a view on Los Angeles streets in 2019, directly inspired from the movie shots.
At the same time, it was a good opportunity to improve my modeling skills which I let go 15 years ago.
This unique environment is a real challenge, especially to reproduce the lighting effects and the city view.
Unity 5 new light baking system (Enlighten) is a good help to achieve these goals.
This project is entirely made for fun during my free time.
Thanks for watching.
THANKS
I have to mention a great forum where I found many interesting stuff: propsummit.com.
These guys are still searching for real-life assets of the movie in 2014, I was really impressed.
I also have to mention friends: Cedric Delcourt for some assets modeling and his knowledge of 3DS Max and Thomas Marcotte for Rachelle character modeling.
24 comments
Join the conversationtransceiverfreq - September 30, 2014
Recommend http://www.mybladerunner.com for accurate props and furniture along with correct placement of objects in the scene.
ben - September 30, 2014
as the originator of the thread on propsummit regarding the apartment floorplans… this is amazing!!!
lucyferror - October 2, 2014
Oh my god I love it. Please please send it to me or upload it somewhere.
Gygax - November 11, 2014
superb. absolutely literally superb work. i hope you share it soon
thankyou
paul - November 11, 2014
OMG!!! So good…….you’re a legend….keep going if you can…maybe Oculus??
Kickstarter?
Mark Hevingham - November 13, 2014
Hello. This is amazing. Would there be any chance that I could use the exterior of Deckard’s apartment (where he looks over the city draped in a towel) in my Fan Film Blade Dumber? see the link in my website. I would credit you and also send you a copy of the movie on blu ray. Thanks
Joe Atiles - December 29, 2014
Any way we can download this?
Quentin Lengelé - January 1, 2015
As soon as I implement oculus… I hope very soon, depends on my job planning.
Jason - May 5, 2016
Have you made it available yet? I am dying to try this on the Vive. If you make the unity project available I can add steamvr myself if you do not have time. 🙂
Q - May 5, 2016
I’m still not happy with some details in the room. Maybe I’ll release something during my next holiday during summer.
Thanks for your proposal 🙂
Joe Atiles - January 14, 2015
I amazed every time I watched your video of this great VR experience.
I say: You’re the Ridley Scott of VR!
Michael - March 21, 2015
This is absolutely amazing! Fantastic. Would love to see more.
VRmatt - March 22, 2015
It’s gone quiet so I hope you’re still finding time to work on this project as it looks really fantastic! Is there any way to donate? I know http://www.reddit.com/r/oculus/ would love an update. 🙂
Zidders Roofurry - March 29, 2015
This is fantastic.
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[…] a good opportunity to improve my modeling skills which I let go 15 years ago.” says Lengele via his blog, charting his adventures in 3D […]
jeff - November 20, 2015
can u send me a link of the demo alpha or beta to see in my oculus rift i love people because Jesus loves me
Daniel - January 1, 2016
Amazing, impressive work!
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Alice - February 22, 2016
Can I download the 3d model? I’m a fan!!
Quentin Lengelé - February 22, 2016
Not for sale, sorry
Deeks - August 31, 2016
Great work. Have you thought about porting this to Steam Destinations so that it can be accessed in VR? http://store.steampowered.com/app/453170/
Patrick Murphy - January 8, 2018
How did you deal with licensing or getting permission to use the IP of Blade Runner to create this product?
Q - January 23, 2018
Please see “copyrights” paragraph on this page:
http://www.br9732.com/index.php/2017/12/26/48-beta-release/
Hristo - July 2, 2019
It doesn’t work with Oculus Rift anymore…. I played it and cried in Deckard’s apartment 6 months ago, now – black screen. Nothing is happening…