C++ Kinect Experience

It’s 2 o’clock in the morning and I’m having fun with Cinder and the Kinect device 🙂

After testing a C++ library using Microsoft Kinect SDK for some days, I got difficulties to match a Kinect skeleton on the camera image. But now, I think it’s quiet good. I also made a tool to calibrate the device in every type of room. Here a particle emitter following the left hand, affected by gravity and bouncing with the floor. Result is quite funny 🙂


QC++ Kinect Experience

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