INTERACTIVE FLOOR

PROJECT LEAD: ACTIVEME

LOCATION: AMSTERDAM

YEAR: 2013

OVERVIEW

WALK THROUGH SCI-FI CORRIDORS

In order to help Arch for a competition during the ISE Amsterdam, I produced a tool to manipulate an interactive corridor for this European LED screen manufacturer. I developed a OpenGL room mapper based on a set of multiple 3D cameras to make their stand more attractive than ever before.

Tasks

  • Research
  • Technical Analysis
  • Development
  • OpenGL
  • C++
  • Kinect
  • LED

ANALYSIS & DEVELOPMENT

SOFTWARE

The application is built with native C++ and Cinder library. With it, you can map any kind of room, any kind of walls and any kind of surface dimensions. The mapping is done on the GPU which is nice to maintain smooth performances. OpenNI was used to handle people coordinates on a 3 Xtion cameras setup

HARDWARE

The floor is an assembly of Arch LED panels. It is very resistant and easy to setup. It’s also very light and can be easily fixed on walls and ceiling. It can support people weight too. Here a sci-fi corridor setup was made to impress people during the show.

© Quentin Lengele 2016

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